Workshop Times

Classes Now Offered

Fall 2019
Last Day to Apply: Monday, September 23, 2019
Term Dates: Sunday, September 29, 2019 - Saturday, December 14, 2019
Time Zone Displayed: Eastern Time (US & Canada) - CHANGE TIMEZONE
3D Animation Workshops
In the 3D Animation Workshops, students learn how to move characters and make them act.
1. Introduction to Maya
LEVEL:
Intro to Maya is an in depth study of working with Autodesk's Maya Software. This course was specifically designed for students that are new to 3D, or for students that are transitioning to Maya from a different software package. Our 11 week course thoroughly explores the Maya interface, and covers the basics of creating and manipulating objects, rigs and animations. In addition students will have an overview of materials, lighting, rendering, and customizing the Maya interface. This course will give the students the solid foundation they need to be successful throughout the rest of the courses in our programs. By learning the the basics of the Maya software package before taking our more advanced courses, students are better able to focus on learning advanced techniques in our other classes.
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Saturday 12:30 PM - 2:00 PM
Saturday 11:00 AM - 12:30 PM
2. Introduction to 3D Animation
LEVEL:
An introduction course with a pace set to engage and grasp the foundation of animation through lecture and practical assignments from an accomplished instructor. The intent being to build and solidify an understanding of these principles as a foundation for more advanced techniques learned further in the Animation Program. Students will learn how to properly plan out their animations beforehand to save time and energy later in the process. They will apply themselves to their first animation assignment to create a bouncing ball, and continue on through multiple animation assignments. Build lasting habits by using these essential principles taught in the course: timing, arcs, spacing, anticipation, ease in and out, weight, gravity, drag, secondary action, overlap, follow through, squash and stretch, and exaggeration.
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Thursday 10:00 PM - 11:30 PM
Monday 10:00 PM - 11:30 PM
Friday 8:00 PM - 9:30 PM
Friday 6:30 PM - 8:00 PM
3. Basic 3D Animation
LEVEL:
A great addition to the building blocks learned in Introduction to Animation. This course takes the ideas further with each project. As the student progresses in this course they will be adding layers that will make their animations more believable and dynamic. They will animate an alien tow truck along a path, then add drag, overlap and follow through with the hook and cable on the tow truck. The following projects will be animating from the hips down, they will use special rigs that will let them focus solely on the parts required for this animation. This will allow the students to push their timing and spacing, making for a more punchy animation.
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Saturday 11:30 AM - 1:00 PM
Saturday 10:00 AM - 11:30 AM
4. Animating Characters
LEVEL:
Students continue their personal growth in biped character animation by analyzing and creating more detailed and more intricate animations using motion and locomotion, starting with the instruction and assignment to animate a full biped. The Animating Characters course has three long animation assignments designed to help the students create work that demonstrates an understanding of principles such as: how to maintain balance, understanding where the character's center of gravity is located, sculpting poses for strong silhouettes, shape reversals, how and why a character anticipates a move, motivated action, secondary action and reaction, caricatured motion, how to avoid twinning, appeal in asymmetry, and staging. In the assignments the students are given more freedom to explore secondary actions, by using the Block characters they are able to add their own style and expressiveness to their work. It’s through these intricacies that an animator gets the opportunity to stand out with their own visual storytelling and begin to make useful works for their own portfolios. Through the critiques of their instructor the students are able to bring their work to the next level in all their projects; learning how to create an appealing performance through the fun assignments like taking a character from a walking motion to a stop. Students will understand how to create clear actions while being expressive and creative with their character; this takes the students to the point where they learn to do more than the essential to an action to create an animation, they learn to show aspects of a character that make them appealing before they even open their mouths.
critique time *
class time
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Thursday 9:30 PM - 11:00 PM
Tuesday 10:30 PM - 12:00 AM
5. Character Movement
LEVEL:
Students continue their personal growth in biped character animation by analyzing and creating more detailed and more intricate animations using motion and locomotion, starting with the instruction and assignment to animate a full biped. The Animating Characters course has three long animation assignments designed to help the students create work that demonstrates an understanding of principles such as: how to maintain balance, understanding where the character's center of gravity is located, sculpting poses for strong silhouettes, shape reversals, how and why a character anticipates a move, motivated action, secondary action and reaction, caricatured motion, how to avoid twinning, appeal in asymmetry, and staging. In the assignments the students are given more freedom to explore secondary actions, by using the CubeAll character they are able to add their own style and expressiveness to their work. It’s through these intricacies that an animator gets the opportunity to stand out with their own visual storytelling and begin to make useful works for their own portfolios. Through the critiques of their instructor the students are able to bring their work to the next level in all their projects; learning how to create an appealing performance through the exciting assignments like Interacting with a Heavy Object. Students will understand how to create clear actions while being expressive and creative with their character; this takes the students to the point where they learn to do more than the essential to an action to create an animation, they learn to show aspects of a character that make them appealing before they even open their mouths.
critique time *
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Wednesday 10:00 PM - 11:30 PM
Tuesday 10:00 PM - 11:30 PM
6. Body Mechanics
LEVEL:
Students learn how to make biped characters move in two exercises, blending different actions to create complex scenes with an emphasis on balance, direction changes, action, realistic force, and Ik/Fk switching. The class aims to provide students with a strong foundation and understanding of body mechanics so they are able to tackle physical shots in real production environments. Students will continue to improve their workflows in order to work more quickly and efficiently and meet realistic deadlines.
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Saturday 12:30 PM - 2:00 PM
Saturday 11:00 AM - 12:30 PM
7. Body Acting
LEVEL:
The Body Acting course is a milestone in the Animation Program, in this course students focus on creating a multi-shot pantomime story that will likely be an important piece for their portfolio. By using a characters expressive actions and poses, the students learn to communicate situations and feelings to their audience. The students learn the values of thorough blocking to help make the splining and polishing stages simpler. Over the course of the term they will likely be surprised themselves at the level of progress this project will bring to their skills. They will learn to use essential tools to help them bring great performances from their character, some of these tools are: posing, staging, rhythm, solidity, beats/phrasing, appeal, personality, structure, solid and malleable parts, simplicity of form, straights and curves, texture in timing, and moving holds. With their first attempt in story-telling at AnimationWorkshops, our students will gain important knowledge, experience, and a portfolio piece; while also allowing themselves to express their creativity at a whole new level.
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Saturday 2:30 PM - 4:00 PM
Saturday 1:00 PM - 2:30 PM
8. Character Interaction
LEVEL:
This class is one final challenging assignment. Students will take all of their skills and training and put them into the most exciting assignment. The students are encouraged to be extremely creative, while managing their time to get a shot that would be perfect for their reel!
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Saturday 3:30 PM - 5:00 PM
Saturday 2:00 PM - 3:30 PM
3D Character Workshops
In the 3D Character Workshops, students learn the craft of modeling. This is where the characters are made.
1. Introduction to Maya
LEVEL:
Intro to Maya is an in depth study of working with Autodesk's Maya Software. This course was specifically designed for students that are new to 3D, or for students that are transitioning to Maya from a different software package. Our 11 week course thoroughly explores the Maya interface, and covers the basics of creating and manipulating objects, rigs and animations. In addition students will have an overview of materials, lighting, rendering, and customizing the Maya interface. This course will give the students the solid foundation they need to be successful throughout the rest of the courses in our programs. By learning the the basics of the Maya software package before taking our more advanced courses, students are better able to focus on learning advanced techniques in our other classes.
critique time *
class time
instructor
notes
Saturday 12:30 PM - 2:00 PM
Saturday 11:00 AM - 12:30 PM
2. Introduction to 3D Modeling
LEVEL:
Students that are enrolled in our Introduction to 3D Modeling course will develop the skills needed to model 3D objects and characters. Our course focuses on practical application of the principles and techniques of efficient and appealing 3D modeling. Throughout the course students will practice modeling objects from a design. Students will learn how to effectively interpret a design and realize that vision in 3D space. Students will also be taught about visual appeal, and how to make their models really stand out. As this is an introductory course students are also exposed to several modeling techniques, including polygon modeling, Sub-Division Surface, and more. Students learn about edge flow and topology, and how to optimize their models for the 3D pipeline. Because this course is taught by Animschool Alumni students will also learn best practices and efficient ways to work, this will help students to accomplish more in the time they have available.
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Thursday 9:00 PM - 10:30 PM
Sunday 9:00 PM - 10:30 PM
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